Conflict: the bread and butter of a story

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As July approaches, my sister and I are hard at work planning out her story. By this point, I should say our story but that still feels weird. I don’t believe I will ever consider this story as mine because I had no say in the idea development. Saying that, if collaborating helps my sister finally write her story then I’m more than happy to do that.

Recently, we discussed the source of conflict of the novel. While we don’t have the most of the middle and the ending planned, we still wanted to plan out what would drive the story forward and what kind of obstacles the main character, Nina, would face. I like to term this discussion as: “how do I make the life of a character more difficult?”

First, we started with the external conflict. This conflict derives from external forces. Meaning, the conflict comes from outside forces like a flat tire on a way to a job interview. Or a jealous co-worker secretly sabotaging the main character’s report. It can also be two people arguing.

Now, Internal conflict comes from within the main character. I like to think of these as feelings or simple terms: the inner struggle. e.g. stopping to help someone who fell or hurry to an important appointment. Or pay your bills early or buy that book you have no room on yourself for. It’s also choosing right from wrong. Depending on the character and/or situation, right and wrong can be different.

Not only did my sister and myself identify where the conflict was coming from, we were also able to expand on those ideas. Furthermore, Nina, the MC, will be overwhelm with her new position and current one and she believes there’s been a mistake and waits for the moment where someone else replaces her. This leads to her work being sloppy and incompetent and it further leads to confrontation with the boss and others in the managerial positions.

I’m happy to say that Nina’s life will be very, very difficult.

On a different side note: two of my reviews are up. One of them is called Tubocity. The game is an endless runner as you try to see how far can you get as you jump and swipe your way past obstacles.

The other game is called Picture Perfect Crossword. It is exactly what is sounds like. Players are given a picture to name. They select letters at the bottom of the screen to fill out the crossword puzzle.

D&D: Writing you own Campaign

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What’s Dungeons and Dragons have to do with writing a story? Everything.

To those who aren’t familiar with D&D, I’ll give you a quick overview. Dungeons and Dragons is a table-top, fantasy, role-playing game set in the Forgotten Realms. Those familiar with R.A. Salvatore‘s Drizzt Do’Urden might know a little something about the world. For those who don’t know Drizzt then take a look at the popular show Stranger Things. Mike, Dustin, Lucas, and Will played D&D in the pilot of the show and even in the last episode.

The major component about the game is storytelling and that’s where this post comes in. For starters, there is ‘a lot’ to know about playing D&D but I won’t go into too much detail. Instead, I’ll focus on how to build your own campaign for what’s called a ‘home-brew game.’ This term just means that you made a game set in the Forgotten Realms. It can also mean that you created your own world and are simply using the game mechanics of D&D like the dice rolling, the encounters, etc.

I should also mention that I went to Compicpalooza 2017 and was able to take down notes on many of the panels. The topic for this post was selected from my many notes so, in essence, it’ll be an overview of the advice and tips that I received.

  1. There’s no order in building your campaign and that holds true with writing.

You can start with your characters (in this case it can be your NPCs – the many roles you’ll take on as a DM (Dungeon Master – the one who runs the campaign)). If possible, it’s best to add as many NPCs beforehand. If needed, ‘someone’ will exist for your ‘adventures’ to come talk to and you won’t have to manifest them on the spot and remember them later.

Or your world. Or an object players (the ‘heroes’) have to find or destroy. That’s for you to decide.

Perhaps even your antagonist. This can be from anything you really want – a blood mage or a dragon.

However, for those building your own world, the terrain/ the environment is something to keep in mind. Is it mountainous? Plains? Forest? The Sea? The adventure will depend on what kind of area the players have to traverse. Plus, it would also make the encounters (the ‘enemy/beasts) plays will have to fight.

For the world building, you don’t have to know how to draw a map. There are pre-made maps and map generators available. Like donjon; RPG Tools. There are a lot of resources online to make it easier.

2. Basic Fundamentals of the World

The more details you know about your world the better. Just like writing anything, it is best to know almost everything you need to know about your world. That way, you won’t have to make things up on the spot and possibly forget about it later. I’m not saying it’s bad to make things up but I find that it disrupts the flow of the story. Plus, if you do have everything planned then it makes the world seem more real. Not only that but if you know the relationships between towns or tribes then you can use that as a source of conflict (if needed).

3. Managing your players

It’s not really a rule of thumb but your players are what makes the story. As the DM, you create the story and basically, the players help you write it. The story may go on a different path that you intended but it’s okay. Plans are subjected to change. It’s not like the story went out the window or anything. The DM is there to help guide the players through the story. There has to be some level of control but don’t force them to stay on that path only. Let them explore.

Whatever you don’t use then recycle it for another adventure. I do that in writing all the time. I can’t use something in one story but if I can use it in another story, then I will.

Like any story, there are going to character backstories. As a DM, you can use these to create a different arc or build it into the story. Just give your players something to care about. That’s what the core is for any story. Keep them invested.

Final thoughts:

Have fun. If you’re not having fun then why would your players be?Don’t get caught up in the details. They’re more like guidelines.

Changing the Plot & a possible Multiverse?

I’ve started to plan out the plot for Phantom Blade. After taking a peak at the story that I wrote, I realized that I had to change the plot. The one I currently have is good but I think it n…

Source: Changing the Plot & a possible Multiverse?

Getting There

The National Novel Writing Month website says that I need to write 941 words per day to finish on time. That is not going to happen. Not because I have no idea what to write or anything like that. …

Source: Getting There